The Sith Inquisitor is a very adaptable character, aware that long-term survival requires a few other skills, besides combat abilities. As masters of manipulation, Inquisitors are deeply infiltrated into the Sith Empire’s politics, a valuable status which they exploit to fit their personal interests. However, becoming a Sith Inquisitor requires many year of studying the Dark side of the Force and gaining unimaginable control over it. The deep attunement with the Force allows the Inquisitor to cause massive damage on the battlefield but also avoid attacks and strike at a later, more appropriate time. With comparable skills and high capabilities of controlling the Light side of the Force, the mirror class of the Sith Inquisitor is the Jedi Consular.
The starting point of the Sith Inquisitor’s itinerary is the planet Korriban, just like for the Sith Warriors. As an accomplished Wizard, the Inquisitor draws his power from the Force, which he can easily mold into many forms of destruction.
Thanks to their dexterous ability of channeling the Force, the Sith Inquisitor can prove to be a powerful ranged DPS/support or a combination of force/melee DPS.
Advanced Classes
Let’s talk a bit about the advanced classes available for the Sith Inquisitor, Sorcerer and Assasin.
The Sorcerer channels the dark side of the Force to gain immense power that allow him to drain the life out of his enemies and bring complete devastation.
The Assassin adopts a stealthy way of fighting attacking enemies from the shadows and crushing their opponents through channeled Force lightning.
Sorcerer Trees
Corruption - Allows the Sorcerer to master life restoring rituals to support his allies in combat (healing skill tree).
Lightning - The Sorcerer focuses his efforts into expressing his Force as deadly blasts of lightning capable of obliterating multiple enemies at once (range DPS skill tree).
Assassin Trees
Deception- Enables the Assassin to train in stealth combat which will allow him to rapidly cause massive amounts of damage while taking his enemies by surprise (burst melee DPS skill tree).
Darkness- Empoers the Assassin's defensive abilities for shielding himself and his allies. (tank skill tree).
The Sorcerer and the Assasin share the Madness skill tree, which grants the Inquisitor further mastery of the Force to corrupt and drain enemies. This skill tree allows Sith Inquisitors to fight using a combination of range and melee DPS abilities.
Species
The playable species for the Sith Inquisitor are Sith Pureblood, Human, Zabrak, Rattataki and Twi’lek.
Primary Stat
The primary stat of the Sith Inquisitor is Willpower (increases your force damage / healing). Healer or a DPS, Willpower is the stat you would need to stack most.
Starship

The Inquisitor’s taste for luxury drove him to choose the Fury- Class Imperial Interceptor as his means of transport.
This starship features an expensive hiperdrive and sub-engine, the latest armament and extravagant interiors. The reflects the Inquisitor's character, his terror inflicting attitude and his desire for greater power.
Armor & Weapons
Sith Sorcerer
Armor: Light
Weapons: Lightsaber, Vibrosword
Off-hand: Focus
Sith Assassin
Armor: Light
Weapons: Lightsaber, Vibrosword, Double-Bladed Lightsaber, Electrostaff
Off-hand: Focus, Shield Generator








Companions
Khem Val 
- Species: Male Dashade ( Da Shade = Force Eater)
- Planet: Korriban
- Stats: Strength (primary), Endurance (secondary)
- Melee tank with heavy armor
- Uses a Vibrosword and a Shield Generator
- Shockwave starting kit
- Crew Skills: +15 Artifice Efficiency, +5 Research Efficiency
- Gifts: love - Cultural Artifact; favorite - Weapon; like - Technology, Imperial Memorabilia, Trophy
Xalek

- Species: Male Kaleesh
- Planet: Voss
- Stats: Willpower (primary), Endurance (secondary)
- Ranged tank with light armor
- Uses a Lightsaber and a Shield Generator
- Shockwave Starting Kit
- Crew Skills: +10 Bioanalysis Efficiency, +2 Scavenging Critical
- Gifts: love - Weapon, Military Gear; like - Trophy, Underworld Good
Andronikos Revel

- Species: Male Human
- Planet: Tatooine
- Stats: Cunning (primary), Endurance (secondary)
- Ranged DPS with medium armor
- Uses Dual Blaster Pistols
- Concussion Shot Starting Kit
- Crew skills: +2 Slicing Critical, +2 Underworld Trading Critical
- Gifts: love - Weapon;
favorite/
love - Military Gear, Underworld Good;
like/
love - Luxury;
like - Courting; like - Trophy- Romance option
Ashara Zavros

- Species: Female Togruta
- Planet: Taris
- Stats: Strength (primary), Endurance (secondary)
- Melee DPS with medium armor
- Uses Dual Lightsabers
- Energy Shield Starting Kit
- Crafting skills: +10 Synthweaving Efficiency, +10 Diplomacy Efficiency
- Gifts:
love - Courting;
like/
love - Republic Memorabilia;
like/
favorite - Weapon, Military Gear, Cultural Artifact;
like- Luxury, Technology, Imperial Memorabilia- Romance option
Talos Drellik

- Species: Male Human
- Planet: Hoth
- Stats: Cunning (primary), Endurance (secondary)
- Ranged healer with medium armor
- Uses Blaster and Shield Generator
- Starts with Medpac kit
- Crafting skills: +5 Treasure Hunting Efficiency, + 5 Archaeology Critical
- Gifts: love - Cultural Artifact; favorite - Luxury, Republic Memorabilia, Imperial Memorabilia; like - Courting, Technology
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