• Crafting Skills

    Regardless of how you get the required materials, the Crafting skills enable creation of armors, weapons, implants and many other items and equipment.

    Your companions will be able to craft items even in your absence as all you have to do is send the orders no matter where you are.

    The player can specialize in only one Crafting skill, which will be shared by all of his companions. Furthermore, you can assign up to five companions to craft simultaneously.

    All the crafting skills will benefit from Reverse Engineering, the process of disassembling items to get raw materials with a certain chance to discover schematics for an enhanced version of the dismantled item.
    There are 6 Crew Skills within the Crafting Skills tree, as follows: Armormech, Armstech, Artifice, Biochem, Cybertech and Synthweaving.



    Armormech

    Description: With Armormech you can create armor for your character from hard metals and electronic shielding. Characters and companions that have this skill will also be capable of reverse engineering their crafted armors and have a chance of discovering new ways to enhance armor creation. With Armormech you can craft Augments and Armor for Non Force classes using materials provided through Scavenging, Slicing (gathering skills) and Underworld Trading (mission skill).



    Armstech

    Description: Through Armstech you will be able to craft Weapons and Augments for Non Force Classes. Just like for the Armormech profession, the Armstech skill also allows reverse engineering to be performed on crafted weapons and possibily find out new ways to improve their creation. Armstech uses resources mostly acquired through the Scavenging and Slicing gathering skills and Investigation and Underworld Trading mission skills.

    >> Armstech Leveling Guide <<


    Artifice

    Description: Artifice focuses on the creation of Jedi and Sith artifacts (weapons and modifications for them), namely Color Crystals, Enhancements, Lightsabers, Lightsaber Hilts, Generators, Shields, Focus and Relics. Through reverse engineering of Artifice-crafted items you will have a chance of discovering new ways to improve creation of armors. Artifice based crafting requires materials gained through the Archaeology gathering skill and the Treasure Hunting mission skill.

    >> Artifice Leveling Guide <<


    Biochem

    Description: With Biochem you can develop attribute-enhancing chemical serums and medical and biological implants. The Biochem skill enables the creation of Medpacs (used for healing), Stims, Adrenals and Implants. The Biochem products can also go through a reverse engineering process with a certain chance of discovering new ways to improve item creation. The Biochem skill is using materials obtained with the Bioanalysis gathering skill and Diplomacy mission skill.

    >> Biochem Leveling Guide <<


    Cybertech

    Description: The Cybertech skill allows producing Armoring, Mods, Earpieces, Grenades, Droid Parts, Ship Parts and Speeders. Reverse engineering is available for the Cybertech skill as well and the resources needed for Cybertech crafting come from the Scavenging gathering skill and Underworld Trading mission skill.

    >> Cybertech Leveling Guide <<


    Synthweaving

    Description: Synthweaving represents the knowledge of creating Augments and Armors for Force-using classes. Other necessary materials can be acquired through the Archaeology and Slicing gathering skills and Underworld Trading mission skill. Just like for all the rest of the crafting skills, the items resulted from Synthweaving can be reverse engineered.

    >> Synthweaving Leveling Guide <<

    alexe, Kimbo, Yukonjack and 7 others like this.

    Comments 15 Comments
    1. Yukonjack's Avatar
      Yukonjack -
      I just hope BW lets us get more skills (at least one more) down the road. Poor Teran, I bet he is flaming out, no Cookiebaker. I see him boycotting the entire game. Good for you Teran, don't let BW bully you around!
    1. vexx's Avatar
      vexx -
      hahaha..he'll be ok, the dark side always has cookies laying around the map, like powerups
    1. darkfang's Avatar
      darkfang -
      sweetness
      been try to figure what one to choose but ty to you guy i figure it out
    1. Stooge's Avatar
      Stooge -
      I am a little confused. So, Armormech does not create its own mods like Armstech, but instead Cybertech gets to?
    1. Fawa's Avatar
      Fawa -
      In the image here - it says that Artifice goes hand in hand with Archaeology and Treasure Hunting, not Underworld Trading.

      Which is it - or do we not know yet?
    1. alexe's Avatar
      alexe -
      That's more of a recommendation ... but that doesn't mean you can't take another Mission Skill. Imo it's about preferences. I personally was not satisfy with Treasure Hunting in Beta ... was getting only gifts ... but who knows at higher lvl.
    1. kirabaen's Avatar
      kirabaen -
      Fawa,
      Archaeology and Treasure Hunting are definitely the most useful gather/mission skills for Archaeology. Later on, Artifice will probably need a few ingredients that are gathered through underworld trading, but archaeology and treasure hunting are still your main source of mats. Trust me, someone advised me to take arch/underworld with artifice in one of the beta weekends, and I was having a lot of trouble because my artifice recipes were starting to require gemstones (which come from treasure hunting). I didn't send my companion on an underworld trading mission once because I didn't require any of the mats those missions would give.
    1. Kajatae's Avatar
      Kajatae -
      This might be a bit of a stupid question. But I've had some confusion trying to figure the crafting skills out. Synthweaving in the codex (in game) says that it's for Force Users. And, unless I'm mistaken, it says Armormech (in game codex) is for Non-Force Users. My intuition tells me Synth. is light, maybe some medium armor and Armormech is heavy armor, maybe some medium. But the I don't know yet factor is bugging me. I plan on making a Jedi Guardian and I want to be sure I'm leveling the right crafting skill. Also one last quesiton. Can crafting produce the Orange Modable items at all. Or are they not obtainable through crafting. Any help in clearing this up would be greatly appriciated. Thank you.
    1. alexe's Avatar
      alexe -
      You can check this map here : Crew Skills Map: Force/Non-Force Classes Usage & Dependencies - OldRepublic.NET
      Synthweaving can make light / medium and heavy armors for Force users.
    1. Geckomayhem's Avatar
      Geckomayhem -
      Hi Kajatae. Synthweaving is for all force users, including Juggernauts/Guardians, which wear heavy armour. You can craft willpower light armor, strength medium armour and strength heavy armour. Armormech is for non-force users. You can craft cunning medium armour and aim heavy armour.

      Orange items can indeed be crafted with both of the armour professions. The trouble is in getting schematics. I believe that Underworld Trading yields custom gear schematics, but you are probably better off trawling the GNT. Good luck!
    1. Kajatae's Avatar
      Kajatae -
      Thanks to both of you. That was an area of confusion for me for a while. I've been playing the game, trying out diffrent classes and am sure now that I'm going Guardian. So this will be a big help. And a big thanks to oldrepublic.net, this is a very useful site. I've been surfing since the game came out trying to find a decent source of info on the game. For how new it is, there's a great amount of info on this site already. Best I've seen so far. And you guys are adding stuff all the time. I appriciate it.
    1. dacto's Avatar
      dacto -
      I have 2 questions gentlemen,

      1) can you learn all the recepies from the crafting trainer or do you need to find the good ones?
      2) in biochem does reverse engeneering give you the chance to make better stim, adrenals, and implants?

      thanks,
    1. Hardin_Steele's Avatar
      Hardin_Steele -
      Quote Originally Posted by dacto View Post
      I have 2 questions gentlemen,

      1) can you learn all the recepies from the crafting trainer or do you need to find the good ones?
      2) in biochem does reverse engeneering give you the chance to make better stim, adrenals, and implants?

      thanks,
      1) No, you cannot learn all the recipies from your trainer. Only a fair few, in fact.

      2) Yes. RE (as it is known) gets you better recipies (first blue, then you RE those for purple). There is debate about whether REing in stacks yields a greater chance to discover a new recipe. My Biotech has had better luck REing stacks, but that may be due to the greater chance due to the larger quantity. (i.e. say you have a 20% chance to discover a blue recipe when REing one stim. A stack of 5 gives you a theoretical chance to have 100% chance. No, you really don't have 100%, but 20% times five stims.)

      Careful though, you can RE an entire stack, so make sure to split the stack before REing anything that is stacked or you will lose the entire stack. Most crafting skills can't stack items so this is a quick way to waste a large amount of mats.

      Good luck!

      (Edited for spelling
    1. crusty1's Avatar
      crusty1 -
      ok, I am quite confused and getting discouraged by my ignorance, so I break down and ask for help.....swhould have done so sooner.
      I ahve selected armstech and I can't craft anything, I don't see where the recipies are, or if I need to earn them or learn them someplace. I am a BH merc. other skills are gathering and sclicing...which I picked due to Mako's inherent skill here. I am thinking of switching to cybertech as my crafting skill.
      My questions then are; where are the recipies for armstech?, how do I know if I have all the stuff I need? will it just populate the list when I select an item to craft?
      Alternately, where do I go to switch from armstech to cybertech?
    1. Hardin_Steele's Avatar
      Hardin_Steele -
      First, you craft by clicking on the little diamond icon on your top menu....select skill, then select item. If you have the mats to craft it (YOU do not craft it, your companions do all the crafting), it will show how many you can craft, or a zero if you need more lats. The mats are shown for each item.

      To drop a skill, open crafting menu, and click the little X there, it will give you a confirmation. Say Yes and you drop all knowledge of that craft. (If you pick it up again you start at zero).

      LEarn new skill from trainer at fleet.

      The recipies are learned from the skill trainer, but many others (the best ones) are self taught thru reengineering already crafted items, forst blue, then purple, sometimes you get an exceptional crafting hit (a crit, use the companion with the highest skill crit), and you might get an augment slot on that item too.

      See official boards, or crafting guides here and other support sites.

      Good luck! (Even if you are an Imp)
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