• Crafting Skills

    Regardless of how you get the required materials, the Crafting skills enable creation of armors, weapons, implants and many other items and equipment.

    Your companions will be able to craft items even in your absence as all you have to do is send the orders no matter where you are.

    The player can specialize in only one Crafting skill, which will be shared by all of his companions. Furthermore, you can assign up to five companions to craft simultaneously.

    All the crafting skills will benefit from Reverse Engineering, the process of disassembling items to get raw materials with a certain chance to discover schematics for an enhanced version of the dismantled item.
    There are 6 Crew Skills within the Crafting Skills tree, as follows: Armormech, Armstech, Artifice, Biochem, Cybertech and Synthweaving.



    Armormech

    Description: With Armormech you can create armor for your character from hard metals and electronic shielding. Characters and companions that have this skill will also be capable of reverse engineering their crafted armors and have a chance of discovering new ways to enhance armor creation. Armormech is using materials provided through Scavenging (gathering skill) and Underworld Trading (mission skill).



    Armstech

    Description: The Armstech skill is required for crafting blasters and blaster rifles (such as the Assault Cannon, Blaster Pistol, Blaster Rifle and Sniper Rifle) and weapon upgrades (Barrels, Scopes and Triggers). Just like for the Armormech profession, the Armstech skill also allows reverse engineering to be performed on crafted blasters and possibily find out new ways to improve the creation of blasters. Armstech uses resources mostly acquired through the Scavenging gathering skill and Investigation and Underworld Trading mission skills.

    >> Armstech Leveling Guide <<


    Artifice

    Description: Artifice enables the construction of Jedi and Sith artifacts, focusing on creating modifications for Lightsabers, underlays and overlays of armors, focii, wrist items and feet items, namely: Circuitry, Emitter Matrix, Focus Crystal, Focus Lens, Gadget, Harness, Overlay, Underlay and Resonance Crystal. There is a great variety of Lightsaber modifications designed to enhance the attributes of a Force-user in combat, such as color crystals (also affect the color of the Lightsaber), power crystals, hilts, emitter matrices, and focus lens. Through reverse engineering of Artifice-crafted items you will have a chance of discovering new ways to improve creation of armors. Artifice based crafting requires materials gained through the Archaeology gathering skill and Treasure Hunting and Underworld Trading mission skills.

    >> Artifice Leveling Guide <<


    Biochem

    Description: With Biochem you can develop attribute-enhancing chemical serums and medical and biological implants. The Biochem skill enables the creation of medpacs (used for healing), stimulants (injections) to enhance physical performance and biological implants that can boost fighting skills. The Biochem products can also go through a reverse engineering process with a certain chance of discovering new ways to improve implant creation. The Biochem skill is using materials obtained with the Bioanalysis gathering skill and Diplomacy mission skill.

    >> Biochem Leveling Guide <<


    Cybertech

    Description: The Cybertech skill allows producing parts and upgrades for Droids and high-tech armors for non-Force classes such as earpieces, implants, wrist-guards, and boots as well as modifications for some items: Harnesses, Overlays, Underlays, Circuitry, Gadgets and Generators. Reverse engineering is available for the Cybertech skill as well and the resources needed for Cybertech crafting come from the Scavenging and Slicing gathering skills and Investigation and Underworld Trading mission skills.

    >> Cybertech Leveling Guide <<


    Synthweaving

    Description: Synthweaving represents the knowledge of creating lighter armors (similar with tailoring and leatherworking from other MMO games to a certain extent) for light-armor wearing classes (most likely Sith Inquisitors and Jedi Consulars). Some of the resources required for Synthweaving like premade solutions, suspensions and composites can be purchased from vendors. Other necessary materials can be acquired through the Archaeology gathering skill and Treasure Hunting and Underworld Trading mission skills. Just like in all the rest of the crafting skills, the items resulted from Synthweaving can be reverse engineered.

    >> Synthweaving Leveling Guide <<

    alexe, Kimbo, Yukonjack and 4 others like this.

    Comments 13 Comments
    1. Yukonjack's Avatar
      Yukonjack -
      I just hope BW lets us get more skills (at least one more) down the road. Poor Teran, I bet he is flaming out, no Cookiebaker. I see him boycotting the entire game. Good for you Teran, don't let BW bully you around!
    1. vexx's Avatar
      vexx -
      hahaha..he'll be ok, the dark side always has cookies laying around the map, like powerups
    1. darkfang's Avatar
      darkfang -
      sweetness
      been try to figure what one to choose but ty to you guy i figure it out
    1. Stooge's Avatar
      Stooge -
      I am a little confused. So, Armormech does not create its own mods like Armstech, but instead Cybertech gets to?
    1. Fawa's Avatar
      Fawa -
      In the image here - it says that Artifice goes hand in hand with Archaeology and Treasure Hunting, not Underworld Trading.

      Which is it - or do we not know yet?
    1. alexe's Avatar
      alexe -
      That's more of a recommendation ... but that doesn't mean you can't take another Mission Skill. Imo it's about preferences. I personally was not satisfy with Treasure Hunting in Beta ... was getting only gifts ... but who knows at higher lvl.
    1. kirabaen's Avatar
      kirabaen -
      Fawa,
      Archaeology and Treasure Hunting are definitely the most useful gather/mission skills for Archaeology. Later on, Artifice will probably need a few ingredients that are gathered through underworld trading, but archaeology and treasure hunting are still your main source of mats. Trust me, someone advised me to take arch/underworld with artifice in one of the beta weekends, and I was having a lot of trouble because my artifice recipes were starting to require gemstones (which come from treasure hunting). I didn't send my companion on an underworld trading mission once because I didn't require any of the mats those missions would give.
    1. Kajatae's Avatar
      Kajatae -
      This might be a bit of a stupid question. But I've had some confusion trying to figure the crafting skills out. Synthweaving in the codex (in game) says that it's for Force Users. And, unless I'm mistaken, it says Armormech (in game codex) is for Non-Force Users. My intuition tells me Synth. is light, maybe some medium armor and Armormech is heavy armor, maybe some medium. But the I don't know yet factor is bugging me. I plan on making a Jedi Guardian and I want to be sure I'm leveling the right crafting skill. Also one last quesiton. Can crafting produce the Orange Modable items at all. Or are they not obtainable through crafting. Any help in clearing this up would be greatly appriciated. Thank you.
    1. alexe's Avatar
      alexe -
      You can check this map here : Crew Skills Map: Force/Non-Force Classes Usage & Dependencies - OldRepublic.NET
      Synthweaving can make light / medium and heavy armors for Force users.
    1. Geckomayhem's Avatar
      Geckomayhem -
      Hi Kajatae. Synthweaving is for all force users, including Juggernauts/Guardians, which wear heavy armour. You can craft willpower light armor, strength medium armour and strength heavy armour. Armormech is for non-force users. You can craft cunning medium armour and aim heavy armour.

      Orange items can indeed be crafted with both of the armour professions. The trouble is in getting schematics. I believe that Underworld Trading yields custom gear schematics, but you are probably better off trawling the GNT. Good luck!
    1. Kajatae's Avatar
      Kajatae -
      Thanks to both of you. That was an area of confusion for me for a while. I've been playing the game, trying out diffrent classes and am sure now that I'm going Guardian. So this will be a big help. And a big thanks to oldrepublic.net, this is a very useful site. I've been surfing since the game came out trying to find a decent source of info on the game. For how new it is, there's a great amount of info on this site already. Best I've seen so far. And you guys are adding stuff all the time. I appriciate it.
    1. dacto's Avatar
      dacto -
      I have 2 questions gentlemen,

      1) can you learn all the recepies from the crafting trainer or do you need to find the good ones?
      2) in biochem does reverse engeneering give you the chance to make better stim, adrenals, and implants?

      thanks,
    1. Hardin_Steele's Avatar
      Hardin_Steele -
      Quote Originally Posted by dacto View Post
      I have 2 questions gentlemen,

      1) can you learn all the recepies from the crafting trainer or do you need to find the good ones?
      2) in biochem does reverse engeneering give you the chance to make better stim, adrenals, and implants?

      thanks,
      1) No, you cannot learn all the recipies from your trainer. Only a fair few, in fact.

      2) Yes. RE (as it is known) gets you better recipies (first blue, then you RE those for purple). There is debate about whether REing in stacks yields a greater chance to discover a new recipe. My Biotech has had better luck REing stacks, but that may be due to the greater chance due to the larger quantity. (i.e. say you have a 20% chance to discover a blue recipe when REing one stim. A stack of 5 gives you a theoretical chance to have 100% chance. No, you really don't have 100%, but 20% times five stims.)

      Careful though, you can RE an entire stack, so make sure to split the stack before REing anything that is stacked or you will lose the entire stack. Most crafting skills can't stack items so this is a quick way to waste a large amount of mats.

      Good luck!

      (Edited for spelling
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