• Crew Skills Map: Force/Non-Force Classes Usage & Dependencies

    [Updated at Game Update 1.2]

    Now here's an interesting Crew Skills map, from a slightly different perspective. It shows which class categories (Force/Non-Force users) benefit more from a specific crew skill and also, which are their complementary skills, in order to benefit more.


    Now it all depends on what you're planning to do with your Crew Skills, either max profit, personal gain or a bit of both. If you're planning on max profit, then you need to take into consideration 2 simple factors:

    1. What are the most played classes on your server - again, the map comes in need, you can easily see what they need the most. For example, if you want to feed the Jedi population, Artifice is the way to go, along with Archaeology.

    2. What are the GTN prices for the gathering materials. My thoughts, there will be sufficient gatherers in order for you to re-think you Crew Skill strategy, to maximize the gain..but that's a slghtly different story.

    If you're new to the SWTOR Crew Skills thing, you can check our Crew Skills Beginner's Guide.

    Comments 23 Comments
    1. surfr's Avatar
      surfr -
      Very useful !! been reading all the articles on this website while at work past few days , keeps me itching for swtor so bad lol!
    1. jamiex's Avatar
      jamiex -
      Oh great map!

      It's indeed a good way to see the bigger picture and choose your "marketing" path
    1. gizmo's Avatar
      gizmo -
      oh, that's a nice read...great map indeed. I was thinking to make one myself, but seems those guys went way ahead of me damn hehe
    1. Jacktheblade's Avatar
      Jacktheblade -
      Yeah this is pretty spot on. Some of the earlier ones really weren't up to date.
    1. alexe's Avatar
      alexe -
      Very nice ! This will make it easier for a lot of peps. Thanks !
    1. Belwar's Avatar
      Belwar -
      Just wanted to say your articles are great and I'm really hoping they continue through the release!!!
    1. mossy's Avatar
      mossy -
      Nice graph . Ty
    1. Chinkyi's Avatar
      Chinkyi -
      nice visuals are always nice to look at
    1. Flex's Avatar
      Flex -
      I am so anal the typos in this bother me.. otherwise it was a very nice guide.
    1. Raqh's Avatar
      Raqh -
      When I saw this the first time, I thought "yeah but that info is well known, meh." However I think I've now looked at this chart more than any single SW:TOR resource. Thanks!
    1. Ynex's Avatar
      Ynex -
      Very nice! I have a question tho'. Playing a Marauder, I use some force, but it's far from my main stat. So which am I on the list?
    1. vexx's Avatar
      vexx -
      Quote Originally Posted by Ynex View Post
      Very nice! I have a question tho'. Playing a Marauder, I use some force, but it's far from my main stat. So which am I on the list?
      You're a Force User
    1. Ynex's Avatar
      Ynex -
      I guess that was obvious Thank you
    1. Andain's Avatar
      Andain -
      Great work here. Thank you!
    1. SickkBoy's Avatar
      SickkBoy -
      easy to understand, easy to read, great graphics, this is gonna come in handy when deciding crew skills. One question though, are the companions crew skill abilities affect how they craft itmes?
    1. Raqh's Avatar
      Raqh -
      Each companion (except the one on your ship) gives different crafting/gathering bonuses. This might impact which character you craft specific things with. However, I think the bonuses are far less important that choosing the character that will most benefit from any BoP items.
    1. Javajuice's Avatar
      Javajuice -
      Has anyone heard anything in regards to a fix from the devs,about the Launcher error "This environment is currently unavailable for play".Please try again later ?

      (sigh)
    1. Drazan's Avatar
      Drazan -
      What is the best choice for me as an assassin??? I CURRENTLY have relatively good armor, but it is not the best for my level...

      I would like having a purple/teal saber when I hit level 50... and for now while it's not a huge deal I'd like have green or bliue...

      To wrap up my rambling... synthweaving or artifice?
    1. Alhazred's Avatar
      Alhazred -
      Quote Originally Posted by Drazan View Post
      What is the best choice for me as an assassin??? I CURRENTLY have relatively good armor, but it is not the best for my level...

      I would like having a purple/teal saber when I hit level 50... and for now while it's not a huge deal I'd like have green or bliue...

      To wrap up my rambling... synthweaving or artifice?
      well, you'll need bits of both skills. however, if you are more interested in making pieces of armor instead of parts to upgrade orange armor, take Synthweave. you can easily get armor mods, hilts, and enhancements from planet commendations and the GTN. as for materials, you will need Archaeology for either skill. top it off with Underworld Trading for Synthweave, or Treasure Hunting for Artifice (youll need those skills to make Epic and Artifact gear, as well as companion gifts).

      the purple and/or teal sabers are side-specific, and (so far) only available to pvp gear weapons. if you want green and blue crystals, your assassin will have to be Light Side aligned. no mass-murder and mayhem for you...
    1. Vranux's Avatar
      Vranux -
      Why's there two blue arrows coming out of scavenging and slicing both pointing to the same area? Is this redundant or am I missing something?
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