• PTS Patch Notes 1.1.4

    Bioware quote Posted by: Bioware (PTS Patch Notes 1.1.4)
    General

    - The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.


    Classes and Combat

    General

    - Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.

    Imperial Agent

    Operative

    - Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.

    Bounty Hunter

    Powertech

    - Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.


    Flashpoints and Operations

    Operations

    Eternity Vault

    - Casting Mind Trap will no longer cause Soa to lose threat against his primary target.

    Karagga’s Palace

    - G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.


    Items

    Vendors

    - “Show Usable” now properly filters to only show equipable items.


    Missions and NPCs

    Missions

    Republic

    - Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.


    PvP

    Warzones

    General

    - Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way.

    Alderaan Civil War

    - The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.


    UI

    General

    - Added a /version command.
    - Added several new preferences for cooldown appearance:
    - Show Ready Flash: Toggles a bright flash when an ability finishes cooldown.
    - Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown.
    - Cooldown Style: Changes the art style for the cooldown graphic.
    - Global Cooldown Style: Changes the art style for the global cooldown graphic.
    - Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.

    Bug Fixes

    - Sorting will now function properly in the Guild Window.
    - Items placed in a quickbar are no longer removed when training abilities.
    - Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used.


    Miscellaneous Bug Fixes

    - Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN.
    Jr. likes this.

    Comments 7 Comments
    1. Duvain's Avatar
      Duvain -
      Cooldown timer!! Yes!!!
    1. Ravenhull's Avatar
      Ravenhull -
      I agree with Duvain about the countdown available for cooldowns. Was one of the mods that I always had for WoW.

      Glad to see the debinding of the /bug command. Already had cases of suddenly a screenfull of that in the middle of a battle.
    1. darthchemical's Avatar
      darthchemical -
      Still no fix to the Ilum daily "Defend the Shipment."

      I tried posting a thread on the official forums and a mod moved it to "PvP" where it was lost in the shuffle of threads that actually belong in PvP
    1. slackator's Avatar
      slackator -
      Thank God for the Show Usable FINALLY sorting out unusable gear! How that bug made it live I will never understand.
    1. Silverescu's Avatar
      Silverescu -
      OMG this time we have not one but two true operations fix ... wtb more
    1. FelixVictrix's Avatar
      FelixVictrix -
      Darth,

      I was having the same issue with the Illum quest; however, the other day I actually tried killing the Republic forces for the bonus mission and after that, I was able to click the boxes and finish the mission. I can't guarantee that it will work for you...but it can't hurt to try! Good Luck and Good Hunting!


      Felix

      Quote Originally Posted by darthchemical View Post
      Still no fix to the Ilum daily "Defend the Shipment."

      I tried posting a thread on the official forums and a mod moved it to "PvP" where it was lost in the shuffle of threads that actually belong in PvP
    1. moopy's Avatar
      moopy -
      "Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player."

      This is obviously a really good idea for cutting down on ganking-related silliness. However, I can see there being a little frustration when people who are idling in a base see an enemy stealthing through (because the damn navigation routes them through there). Idling (non-flagged) player could well go nuts bouncing around, trying to unstealth the enemy with AoE, when it no longer affects him.

      It's not a problem at all, it would just cause a massive "DOH" moment when the frustrated player realises what the quierky mechanics have done
  • Join us on Facebook

  • Recent Forum Posts

    cfhnyy

    Shots from Star Wars

    Great thread. Cool pics. Thanks

    cfhnyy 3 Minutes Ago Go to last post
    clamus68

    Server merging?

    Hopefully soon, my gf did the annual pass deal in WoW so we got a copy of D3. I was happy with it for about 4 hours and now im bored with it. Its repetitive

    clamus68 6 Minutes Ago Go to last post
    shep24

    Server merging?

    2 days? I have a job. Playing an hour a day, finishing and exploring everything including the hard modes, much long than 2 days. So yes, very worth it

    shep24 16 Minutes Ago Go to last post
    Zarathud

    Shots from Star Wars

    Have some more:





    (Via)

    Zarathud 16 Minutes Ago Go to last post
    Zarathud

    need help on supreme chancellors ship

    Is that the fight where the two enemies heal each other constantly? I remember that one being a real PITA. I'm afraid it's been a while since I played

    Zarathud 26 Minutes Ago Go to last post
    Zarathud

    Hotkeying emotes?

    Not without specialised hardware, like a Razer Nostromo, Logitech G13, or similar.

    Zarathud 39 Minutes Ago Go to last post
  • Forum Stats

    Number of Members: 11,087
    Total Threads: 3,255
    Total Posts: 34,815
    Currently Online: 205

    Newest Member: gogogame05