• The PvP Resolve Guide

    Ever played warzones or even did duels and wondered what's with the purple/white bar under the opposing player's health? Oh well, this is a short guide that explains just that.

    Basically, the resolve bar is a visual representation on how many movement, knock backs or action impairing effects (purple bar) a player can take before he becomes immune (the white bar).

    Why is this useful you ask? It helps you get a better control on your target and you can use it to your advantage if you are aware of its mechanics.


    Technical details

    All classes in SWTOR have abilities that stun, knockback or impair the movement of NPC's or enemy players.

    All of these abilities are considered to be Crowd Control(CC) abilities.

    In Player versus Player combat the number of consecutive stuns a player can receive and not be immune is visually represented by the resolve bar. This bar appears only when a player is CC'd.

    This bar has 0/1000 points at start, and progressively charges up as you get CC'd. This happens the same way to you and your enemy.


    1.
    Single stun mechanics

    When a single stun is applied to the target, depending on the stun duration, it gets different resolve points.

    For example:

    Operative's
    Hidden Strike talented with Jarring Strike after the latest patches does 1,5 seconds of stun, and thus does 400 points on the resolve bar.

    Sith Juggernaut's Backhand inflicts 800 points on the resolve bar, because of its 4 second stun duration.

    IF the target or yourself are not CC'd again, after the effect of the stun wares of, the resolve points start to decrease once every 2 seconds in 50 point increments.


    2. Consecutive stuns mechanics

    When a player engaged in combat gets stunned multiple times, and gets to 1000 points, his resolve bar will become white and he will become immune to other incoming CC's for a predetermined time.

    From the moment the resolve bar hits 1000 points aka white state, it stays at 100% white for 7 seconds, after that, it starts gradually to fade to 0% which takes 9 seconds.

    After the stun that generated 100%, the player will be immune for a total of 7+9=16 seconds until another CC effect can be applied. (for a better understanding of the progression see the last image of the post).

    Tip:
    Any stuns dealt during the white state resolve will deal ONLY damage and NOT stun the target, so use them wisely.

    In the majority of times, 2 consecutive stuns will generate 1000 resolve points and render the target immune.

    In conclusion, the resolve is one aspect of the PvP world that needs to be taken into consideration, and if you master it, it will give you an advantage over your opponent.

    Depending on your skills and abilities you can calculate the efficiency of your stuns, for example:
    Do a 400 resolve stun, wait 10 seconds (10=5 ticks of resolve decrease which means the target will have 250 points less resolve aka 150 total resolve) and stun him again with a 800 resolve and he will have 950 resolve, and after that you can stun him again, because he is not immune.

    That's all folks - hope this answers some of your questions regarding this PvP mechanic. All you have to do now is to improve your PvP strategy with the knowledge you just acquired.
    vexx, alexe, Lizzy and 11 others like this.

    Comments 6 Comments
    1. Airer's Avatar
      Airer -
      Nice little guide. Really wish a little gem like this was around when I started PvP...didn't figure it out on my own until like lvl 40
    1. Thracion's Avatar
      Thracion -
      I've been meaning to find out what that bar was, thanks, great guide!
    1. TeddyTheBare's Avatar
      TeddyTheBare -
      This is really gonna help me a lot. I was getting frustrated the last few days of why my stuns weren't working other players. Now I know to look at that bar and adjust my tactics accordingly.
    1. Izod's Avatar
      Izod -
      Really really good guide - more people need to read this.

      There is one point that should be made a bit more clear that a lot of people (even experienced PvPers) miss out on. You hint at it, but I think it should be called out even further, because it's what ends up frustrating most players.

      Your resolve bar (in the UI) fills when you get hit with the stun, but the points aren't actually applied until the duration of the stun passes. So don't burn your Unleash when you first get a full bar and think you're immune. The bar will show full but you won't actually be immune, you have to wait for entire stun to pass before your CC immune.

      Also if you're an Immortal Juggernaught and you want to PvP do NOT take the Crash talent, it'll fill resolve bars quick and ruin Huttball matches.
    1. Jr.'s Avatar
      Jr. -
      Yep, good additions and tips Izod, thanks for the input. And I totally agree with you regarding the Crash talent, because of that 2 second stun on Charge, the target gets resolve and that's not helping alot.
    1. dodgerfn's Avatar
      dodgerfn -
      Thanks for this, just found it! Wondered what that resolve bar was
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