• Patch Notes 1.1.4 - 2/22/2012

    Bioware quote Posted by: Patch Notes 1.1.4
    General

    - The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.


    Classes and Combat

    General

    - Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability's range, and the ability will have no effect on the PvP-flagged player.

    Imperial Agent

    Operative

    - Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.

    Bounty Hunter

    Powertech

    - Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.


    Flashpoints and Operations

    Operations

    Eternity Vault

    - Casting Mind Trap will no longer cause Soa to lose threat against his primary target.

    Karagga's Palace

    - G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.


    Items

    Vendors

    - "Show Usable" now properly filters to only show equipable items.


    Missions and NPCs

    Missions

    Republic

    - Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.


    PvP

    Warzones

    General

    - Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way.

    Alderaan Civil War

    - The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.

    World PvP

    Ilum

    - The /stuck comman will no longer teleport players to the location where they died.


    UI

    General

    - Added a /version command.
    - Added several new preferences for cooldown appearance:
    - Show Ready Flash: Toggles a bright flash when an ability finishes cooldown.
    - Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown.
    - Cooldown Style: Changes the art style for the cooldown graphic.
    - Global Cooldown Style: Changes the art style for the global cooldown graphic.
    - Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.


    Bug Fixes

    - Sorting will now function properly in the Guild Window.
    - Items placed in a quickbar are no longer removed when training abilities.
    - Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used.
    - Some UI settings (such as quickbar lock, chat font size, and minimap zoom) will no longer reset upon area transition.


    Miscellaneous Bug Fixes

    - Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN.
    Branagamu likes this.

    Comments 5 Comments
    1. Nivek's Avatar
      Nivek -
      This go live today? I certainly hope so. I so want to change the cool down graphics sooner than later.
    1. XeonraY's Avatar
      XeonraY -
      Quote Originally Posted by Nivek View Post
      This go live today? I certainly hope so. I so want to change the cool down graphics sooner than later.
      Yes, these are the patch notes of the patch that was launched today. I must say, the cooldown numbers in seconds are awesome, as well as all the other UI animation. I really love it, and I'm sure you will too
    1. Enyx's Avatar
      Enyx -
      - "Show Usable" now properly filters to only show equipable items.

    1. Branagamu's Avatar
      Branagamu -
      Really glad they fixed the GCD and CD timers/style. It was such a headache having to focus on everything and take away from what the NPC's were casting, etc. and having to constantly worry if the time had passed yet for my abilities and what not. Now, to implement some key binds for ALL my abilities instead of having to click so many things (I'm a key person not a clicker ) and everything will be okay by me. Well, except the fact that my companion still doesn't want to summon when I dismount on a mob but he could just be scared at the moment thus the reason he doesn't show up.
    1. TurboGT's Avatar
      TurboGT -
      Love the new cooldown options
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