Clone_troope: I still don’t get how the Legacy system works. I have a level 50 Jedi Knight Guardian and a level 50 Smuggler Scoundrel. With the Legacy system can one ‘inherit’ the abilities of the other and vice versa?
Cylht: I don’t want to have to leave my guild mates and go play Empire to unlock alien species. Will credits be able to purchase all species or will I have to grind them?
Lstn: If I hit 50 as a human, what benefit do I get with the Legacy system, as humans can be any and all classes?
Shaynae: Would it be possible to add companion icons to the Legacy family tree?
AetherMcLoud: Is the Legacy Rocket Boost usable in PVP? I sincerely hope not, because if it is that would extremely unbalance Warzones between stinking rich people and people with a more moderate amount of credits.
Wesleycrushers: In terms of Legacy unlocks, what do we get for leveling the ship droid to max affection? Is he considered a healer, or is he a different type of companion? Also, do the unlocks carry across characters, so if I max affection with my companion character healer for one character, will I get that bonus applied when I play a different character?
ViciousFett: Light and Dark active ability Legacy unlocks are obviously Alignment +/- 10000, but what about Neutral? Is it simply a matter of staying between light and dark 1? Or perhaps having at least 5k in each?
Aymi: You guys are including a whole bunch of things to motivate us to reroll and unlock stuff through Legacy, but if I’m playing on one server because the community is great, I’ll be limited to eight characters. You said during the Guild Summit you were going to think about it at some point, any update on that?
Players have expressed some dissatisfaction with endgame armor sets – can you comment on your plans for future endgame appearances?
Asphen: Can we get an option to turn off the combat error text in the center of my screen?
What rewards do I get from the new dailies on Corellia?
Magnalorian: I have been acquiring champion gear pieces for the sole purpose of pulling those nice level 56 mods and enhancements out of them to put in my sexy Jedi Battlelord set, which currently makes it roughly equal to Columni I have kept the hollowed out remains of the champion gear I have pulled these mods from, leaving only the armoring which currently can't be removed. Will they turn blue right away in 1.2, remain purple as they currently are (cannot uneqip the armor slot), or will they remain purple and allow me to pull the armoring from them as well?
In this case, it means your currently empty Champion gear will be purple and show a filled/extractable armoring and empty mod and enhancement slots. Those mods and enhancements will still be present in your Jedi Battlelord set.
Exaro: Will crit crafted orange gear with the tier 4 mods in it and an additional augment be required to get the best possible stats or will the stand alone purple tier 4 be just as good?
ZudetGambeous - Is it possible to use Reverse Engineering on PvP gear and Operations gear in 1.2 to get the appearance shell for those items? If so, has the ability to trade bound items for Reverse Engineering been added, or can you only use Reverse Engineer on those items if you have them yourself... I.E will my alts have to start rolling need on my main’s Operations gear so I can use Reverse Engineering?
It is not currently possible to trade Bind on Pickup items for Reverse Engineering.
Arnathis: Can we please get an in-depth explanation of how gearing is going to work in Game Update 1.2? I understand that you can reverse engineer the gear and possibly learn the schematic but is that for everyone or just the people with the appropriate Crew Skills? Will this apply to the tier sets as well?
First off, in an ‘under the hood’ change to the game, end game items have more stat variety, allowing for significantly improved item customization for players that like to fine tune their stats.
The most important change for gear in Game Update 1.2 is that all previously modifiable purple gear has all their mods exposed, including the so called ‘base mod’ (Armoring, hilt, barrel). These can be freely moved into any empty (orange) appearance shell, giving you a lot more choices in your character’s appearance.
New end game gear (e.g. “Campaign Gear”) introduced with the Game Update has the added benefit that it keeps information about its set bonus on the armoring – but comes with the limitation that the extracted armoring can only be moved into an item of the same slot type (chest to chest, boot to boot, etc.). The reason for this ‘Bind to Slot’ behavior on armoring is that we do not want players to farm the initial boss of an Operation as the easiest way to obtain a full set of end game mods.
This means you can now take any custom (orange) appearance and imbue it with all the benefits of your end game set. As an added progression option, you can also acquire a critical crafted orange item with additional augment slots for even better stats.
Reverse Engineering has also received considerable improvements with Game Update 1.2.
For one, when attempting to reverse engineer an item (for which you indeed need the appropriate profession) you will now be able to see in the item tooltip what your chance to successfully reverse engineer a new schematic is (or if such a chance exists at all).
Many of the new end game items (and end game items going forward) can be reverse engineered to learn schematics based on the original item:
- Reverse engineering an item with mods leads to empty orange equivalents of the end game items. This can be done after the mods are extracted and used in a different item!
- The item you learn to create is commonly Bind on Equip, as we want to encourage a more lively market on the Galactic Trade Network.
- Many different mods can now be reverse engineered which will grant you a schematic to craft that mod. (This is not possible on armoring that carry a set bonus.)
- Reverse engineering non-modded items usually leads to a schematic for an equivalent item.
- Reverse engineering an end game item also provides materials needed to craft these items. Operations materials are also Bind on Equip now, creating a more diverse market.
- A crafting critical on these schematics will usually lead to an augment slot. For item mods, it results in an extra item.
Effectively, this means you can sell nearly full end game items (including augment slots on a critical success) one component at a time. However, doing so requires a significant upfront investment, it’s certainly not easy. This also means every profession now benefits from Reverse Engineering and can trade items.
- Armormech produces certain Augments, Augmented Tech Armor
- Armstech produces certain Augments, Augmented Weapons
- Artifice produces Color Crystals, Enhancements, Augmented Shields and Relics
- Biochem produces Augmented Implants
- Cybertech produces Mods and Augmented Earpieces
- Synthweaving produces certain Augments, Augmented Force Armor
- Augment schematics (green) are found via Slicing missions and blue and purple variants of these augments can be researched via reverse engineering by the appropriate crafters. It is not possible to reverse engineer legacy augments obtained from slicing before the game update arrives, however. These are technically different items.
Because we do not want players to gamble with reverse engineering custom appearances (orange items) which are often unique quest rewards, the schematics for these items are obtained via mission discoveries for various gathering skills and are set to Bind on Equip to encourage active trading.
Finally, a word on augment slots: with Game Update 1.2, crafters are the only source of augment slots in the game, significantly elevating their ability to contribute highly desirable items into the more open trade economy while enabling players to engage in end game using an appearance of their choice.
We have also heard at the Guild Summit and through community feedback on the Forums that many players have built up a significant stack of custom appearances for future use in their cargo holds and would really like to upgrade these with an augment slot to make them fully competitive as end game gear. We absolutely support this and will be introducing the ability to do so in a future Game Update.