• SWTOR Dailies: Corellia, Ilum, Belsavis




    Imperial Side:
    Belsavis Dailies

    [DAILY] Deadly Mutations


    The Belsavis Dailies are 11 in total and quite easy to do. There are 3 heroic quests here.
    To be able to get all the daily missions on Belsavis, you need to finish the Belsavis: Bonus Series quest line first.

    High Security Section Area:


    We will explain the missions in an order that can help you make a daily route.

    [HEROIC 2+] Old Enemies - 3 Daily Commendations

    This mission can be received by talking to Lord Shaar at the Imperial Domination Outpost. You will need to have a 2-3 player party in order to finish this mission easily.
    It will be an asset if you have a stealth class with you.
    Upon exiting the Outpost, head up north and enter Lord Raxxus's Cell Block.
    Once inside, clear the mobs until you get to the main chamber.
    The main objective of this mission is to Defeat Lord Raxxus.
    Tip: If you have a stealth class with you, he can stealth through the instance and get to the boss. Once there he will aggro the boss and then use the vanish ability. Meanwhile, the other player should wait inside at the entrance. When the stealther will aggro and vanish, the boss will start coming towards the party members from the entrance without aggroing other mobs. Once he arrives, kill him.

    [DAILY] Unintended Consequences - 1 Daily Commendation

    This mission can be received by talking to Major Charkron droid at the Imperial Domination Outpost.
    Exit Lord Raxxus's Cell block and start heading south-east to the other mission.
    Once there, you will have to defeat the Kaleesh mobs situated at the entrance and inside the Excavated Rakata Vault.
    Inside the vault, use the elevator to get to the Lower Level. Upon defeating the mobs, the following mission items will drop:
    - First Wraith Component
    - Second Wraith Component
    - Third Wraith Component
    Tip: It is a good move to start killing the mobs outside the vault for the mission items to drop. Sometimes you won't get all the mission items just by clearing the Vault's Lower Level mobs.
    After you recover all these items you need to go to the end of the cave situated at the Vault's Lower Level and interact with the box located behind an elite mob.

    [DAILY] Invisible Threat - 1 Daily Commendation

    This mission can be received by talking to N4-71 droid at the Imperial Domination Outpost.
    Exit the Excavated Rakata Vault and start heading south to the other mission at the Stealth Trooper's Bunker
    Once outside the bunker you need to defeat the following mobs in order to finish the mission:
    Start clearing the troopers and commanders outside the bunker so you won't need to advance inside too much.
    If you finished the mission requirements, move to the final mission in this area, [HEROIC 2+] Lights Out.

    [HEROIC 2+] Lights Out - 3 Daily Commendations

    This mission can be received by talking to Corporal Haddon at the Imperial Domination Outpost. You will need to have a 2-3 player party in order to finish this mission easily.
    Hint: Since patch 1.2 this mission cannot be soloed by stealth classes due to changes in the mechanics and a newly added objective.
    From the bunker, move south-east to the next mission.
    Once inside the Prison Geothermal Collectors you will have to do the following:
    - Destroy the Primary Surveillance Generator
    - Destroy the Secondary Surveillance Generator
    - Destroy the Tertiary Surveillance Generator
    After patch 1.2 the NPC's were moved closer to the Surveillance Generators and the interaction with these generators will be intrerupted upon entering combat state. Also, a new objective was added, the one to defeat Field Commander Anhur.

    This is the last mission in this area, you could go and get your rewards from the Imperial Domination Outpost. Now you need to head south to the Southern Rakata Transport and teleport to the Deep Launchpoint Transporter which is located in the northern side of Belsavis.


    The Tomb Area:


    [DAILY] Reluctant Volunteers - 1 Daily Commendation

    This mission can be received by talking to Darth Synar at the Deep Launchpoint Transporter.

    Exit the Launchpoint Transporter and head north following the main road.
    At some point you will be able to see packs of Esh-Ka Brutes and Savants.
    Here you will have to Capture 3 Esh-Ka Savants using the provided subjugating device.
    To be able to use the device, you will have to bring them to 25% or lower HP. Once you get them to 25% or less, use the subjugating device to capture them. They will become friendly.

    Before continuing your mission spree, you can go get more daily missions from Signal Monitoring Center located just north-east of your location. There you'll be able to get 3 more daily missions from the 2 Monitoring Station Consoles and one droid located at the top floor of the building.

    [DAILY] The Carriers of Xenovirus Prime - 1 Daily Commendation

    This mission can be received by talking to Galko at the Signal Monitoring Center's consoles.
    From the Monitoring Center, go east and enter the Republic Prisoner Vault.
    Here you will need to reach the 8 existing Vaults in order to use the provided Handful of Location Markers on them.
    The Vaults are located as follows: 4 on the left side and 4 on the right side. On each side, there are 2 vaults that have Carriers, which you need to mark. Standing near a vault will tell you if the vault has any carriers in it.

    [HEROIC 2+] Freeing the Fallen - 3 Daily Commendations

    This mission can be received by talking to Lord Atren at the Signal Monitoring Center's consoles. You will need to have a 2-3 player party in order to finish this mission easily.
    Hint: Since Game Update 1.2 this mission cannot be soloed by stealth classes due to changes in the mechanics.
    Exit the Republic Prisoner Vault, and head north to the Jedi Containment Vault.
    Once inside, clear out the mobs until you get to the end of the vault where you will find and Defeat Jedi Master Averon.



    [DAILY] Droid Malfunction - 1 Daily Commendation

    This mission can be received by talking to SD-9 droid at the Signal Monitoring Center.
    Exit the Jedi Containment Vault and head north-west through the corridor to The Tomb.
    Tip: On your way to completing this mission, you should stop at the Icewall Ravine corridor where on the left side is a Monitoring Station Console from which you can get the "Deadly Mutations" mission.
    Here you need to collect Droid Memory Cores from Esh-kha Forces.
    After you finished this mission, head into the Overrun Machine Vault for your next quest.

    [DAILY] Deadly Mutations - 1 Daily Commendation

    This mission can be received by talking to AR-72 at the Icewall Ravine Corridor.
    Inside the Overrun Machine Vault you need to do the following things:
    - Defeat 5 Mutated Creatures
    - Destroy 5 Irradiating Machines
    The Irradiating Machines are on the walls. They can be destroyed by clicking on them from a close range.
    From here move down south through the corridor and hug the right wall to the next mission.

    [DAILY] Ancient Transmissions - 1 Daily Commendation

    This mission can be received by talking to AR-72 at the Deep Launchpoint Transporter.
    Enter the Esh-kha Tactical Center and make your way to the end of this emplacement.
    On your way you need to kill Esh-kha strong or elite mobs in order to Recover the Command Console Key.
    Once you obtain the key, find the Rakata Command Console that is guarded by a group of mobs and access it. By doing this, you will receive your reward.


    [DAILY] Found in Translation - 1 Daily Commendation

    This mission can be received by talking to Specialist Nattis at the Deep Launchpoint Transporter.
    From the last mission, exit the Tactical Center and head south by hugging the right wall until you get to the Forbidden Weapons Vault.
    Once inside, you need to loot the Ancient Weapon Crates from where you need to Recover 24 Esh-Kha Weaponry. Each Crate drops 6 weapons so you have to loot a total of 4 crates.
    Tip: The northern chamber in this vault, hosts exactly 4 Ancient Weapon Crates which can be looted withouth attacking the elite mob situated in the middle of the room. This can help you finish this mission faster and easier.



    Mission Daily
    Comm
    Credits
    received
    Legacy
    XP
    [HEROIC 2+] Old Enemies 3 13.995 3.353
    [DAILY] Unintended Consequences
    1 7.175 3.353
    [DAILY] Invisible Threat
    1 7.175 3.353
    [HEROIC 2+] Lights Out 3 13.995 3.353
    [DAILY] Reluctant Volunteers 1 7.175 3.353
    [DAILY] The Carriers of Xenovirus Prime 1 7.175 3.353
    [HEROIC 2+] Freeing the Fallen 3 13.995 3.353
    [DAILY] Droid Malfunction 1 7.175 3.353
    [DAILY] Deadly Mutations 1 7.175 3.353
    [DAILY] Ancient Transmissions 1 7.175 3.353
    [DAILY] Found in Translation 1 7.175 3.353
    Total 17 99.385
    36.883


    Republic Side:




    The Belsavis Dailies are 11 in total and quite easy to do. There are 3 heroic quests here.
    We will explain the missions in an order that can help you make a daily route.

    High Security Section Area:


    The quest givers can be found on Belsavis at the Gran Exile camp located just north-west of the Meltwater Outpost.

    [DAILY] Restraining the Darkness - 1 Daily Commendation

    This mission can be received by talking to Master Korman Reyes at the Gran Exile Camp.
    From the camp, head south and enter Vault S-138. Here, in the first stage, you will need to kill Imperial mobs in order to Recover 4 Ancient Devices.
    After you got all the devices, exist the vault and go to the back of the Vaults Entrance. There you will find an Imperial Shuttle which you will need to disable.
    Tip: When you've finished this mission, you can turn in the quest because it unlocks another one in the camp.

    [DAILY] Emergent Medicine - 1 Daily Commendation

    This mission can be received by talking to Sergeant Kayen at the Gran Exile Camp.
    From the shuttle or the camp, head west and find Venomous Rift Lurkers.
    Kill enough of them to Collect 8 Venom Glands.
    You will have to give-in this missions to Private Lorul at the Meltwater Outpost

    [DAILY] Strengthening the Chain - 1 Daily Commendation

    This mission can be received by talking to Major Harris at the Gran Exile Camp.
    In the area where you arived to kill Venomous Rift Lurkers. You will also find 3 Rattataki Leaders which you will need to Defeat.
    Kill enough of them to Collect 8 Venom Glands.

    [HEROIC 2+] A Lesson is Learned - 3 Daily Commendations

    This mission can be received by talking to Doctor Everis at the Meltwater Outpost. This mission requires a party of 2 or more players.
    From the Outpost head west near the left wall to the Gand Vault.
    Inside, clear the packs of mobs surrounding the Captured Scientists.
    Release 10 Captured Scientists and Destroy 5 Gand Weaponry.

    Before leaving this area, first get the Open Communications Heroic mission from Agent Hextal at the Meltwater Outpost.
    This is the last mission in this area. Now you need to head west from the Meltwater Outpost and hug the left wall, to get to the Western Rakata Transport and teleport to the Frozen Transport Center which is located in the northern side of Belsavis.

    The Tomb Area:


    [DAILY] Riot - 1 Daily Commendation

    Once teleported at the Frozen Transport Center, upon exiting this cave you will find Captain Devlin (the NPC that gives you the mission).
    From the Transport center head down south to the Deep Caverns.
    Here you will need to do the following:
    - Defeat 15 Esh-Kha Forces
    - Rescue 4 Captured Scouts
    Kill the packs that contain hostages. When all the mobs in the pack are dead, the hostages will be freed.
    After turning in this mission you will receive the Descent into the Tomb mission that tells you to move to the next area which is the Oasis Republic Post. Before going there, head to the heroic missions.


    [HEROIC 2+] Open Communications - 3 Daily Commendations

    This mission can be received by talking to Agent Hextal at the Meltwater Outpost. This mission requires a party of 2 or more members and takes place in the northern section of Belsavis - The Tomb.
    Upon exiting the Deep Carverns, go and turn-in the [DAILY] Riot mission, and then head north-east to the Rakata Machine Caves.
    Tip: Before entering the cave, grab the Stasis Generator Heroic mission from the Tech Station console located on the right side of the cave entrance.
    Start clearing your way through the cave until you get to the Disabled Warden Droid from which you will Retrieve the Passkey.

    [HEROIC 2+] The Stasis Generator - 3 Daily Commendations

    This mission can be received by talking to General Skylast at the Rakata Machine Caves entrance by accessing the Tech Station Console at the entrance. It requires a party of 2 or more members.
    From the droid location, head north into the Group Phase location for this mission.
    Once inside clear the Esh-kha forces on your path. Take into consideration that the Adepts and Mystics forces have healing abilities, kill first or cc them.
    You will need to Find the Stasis Generators, clear the mobs guarding them and then Disable the 4 Shield Generators, and after Destroy the Stasis Generators.

    [DAILY] Prison Repairs - 1 Daily Commendation

    This mission can be received by talking to Lieuteant Scraife at the Oasis Republic Post by accesing the Monitoring Station Terminal.
    From the Republic Post, head west to the cave where this mission is located.
    Enter the Transporter Control Center where you will have to complete the following objectives:
    - Defeat 15 Esh-Kha Forces
    - Deactivate the Transporter Controls

    [DAILY] Containing the Beast - 1 Daily Commendation

    This mission can be received by talking to Captain Valn at the Holoterminal. To get to this Holoterminal, after you exited the Transporter Control Center cave, head north by hugging the left wall until you get to an cave entrance where the terminal is located.
    After you receive the mission, before entering the cave, follow the road north-east and Recover a Welding Torch and head back to the cave.
    Once entered into The Greater Menagerie you will need to Locate the Monster's Door.
    After you got to the door you'll need to Contain the Beast by using the Welding Torch on 3 welding points located on the monster's door.
    Don't take the mission to the oasis post, when you exited the cave, use the holoterminal to get your reward.

    [DAILY] Unheard Frequencies - 1 Daily Commendation

    This mission can be received by talking to Doctor Larek at the Oasis Republic Post by accesing the Monitoring Station Terminal.
    Upon exiting the cave, keep going north-east near the left wall until you get to the far-northern cave called Stasis Vault 113.
    Here you will need to Collect 5 Memory Cores from Primeval Security Droids.
    It is not always necessary to enter the cave, you can kill the mobs at the entrance in order to finish your mission.


    [DAILY] Sleeping Rakata - 1 Daily Commendation

    This mission can be received by talking to Master Vij Markos at the Oasis Republic Post by accesing the Monitoring Station Terminal.
    From the far-northern cave of the area where you finished [DAILY] Unheard Frequencies, head east to the Caves of Elshuu where you will need to enter Elshuu's Prison Chamber.
    Once in the chamber, Defeat the Disciples of Elshuu, there are 3 of them. After that, Examine the Rakata Mind Trap.
    Examining the trap sends you to this matrix-like zone where you will need to speak to Elshuu and afterwards defeat him.
    Now is a good time to use your Quick Travel abilty to teleport to Oasis Republic Post.

    Mission Daily
    Comm
    Credits
    received
    Legacy
    XP
    [DAILY] Restraining the Darkness
    1 7.175 3.353
    [DAILY] Emergent Medicine
    1 7.175 3.353
    [DAILY] Strengthening the Chain 1 7.175 3.353
    [HEROIC 2+] A Lesson is Learned 3 9.330 3.353
    [DAILY] Riot 1 7.175 3.353
    [HEROIC 2+] Open Communications 3 9.330 3.353
    [HEROIC 2+] The Stasis Generator 3 9.330 3.353
    [DAILY] Prison Repairs 1 7.175 3.353
    [DAILY] Containing the Beast 1 7.175 3.353
    [DAILY] Unheard Frequencies 1 7.175 3.353
    [DAILY] Sleeping Rakata 1 7.175 3.353
    Total 17 85.390
    36.883

    vexx, alexe, Lizzy and 9 others like this.

    Comments 6 Comments
    1. Coren's Avatar
      Coren -
      Just a note, the Republic AREA only requires you destroying four weapons containers, not six.
    1. Jr.'s Avatar
      Jr. -
      Quote Originally Posted by Coren View Post
      Just a note, the Republic AREA only requires you destroying four weapons containers, not six.
      I verified and you are right, thanks for the heads up! Guide updated.
    1. exela's Avatar
      exela -
      Wow... impressive work! Thanks!
    1. vaylie's Avatar
      vaylie -
      FYI, the stealther vanish trick no longer works. Once you vanish, the bosses now reset. The main way to speed things up now is to either have everyone stealth, or have people die on the run-in. In addition, the same vanish trick to letting the mobs kill the Jedi master in Freeing the Fallen has also been fixed.
    1. Jr.'s Avatar
      Jr. -
      Quote Originally Posted by vaylie View Post
      FYI, the stealther vanish trick no longer works. Once you vanish, the bosses now reset. The main way to speed things up now is to either have everyone stealth, or have people die on the run-in. In addition, the same vanish trick to letting the mobs kill the Jedi master in Freeing the Fallen has also been fixed.
      You are right on the second part, the Freeing the Fallen mission after patch 1.2 can no longer be done solo by a stealthie with that trick, that is the reason we didn't specify it in the guide because we tested that before posting. We also tested the Old Enemies trick at patch 1.2.2 and that move still worked, that is the reason we included that information into the article. Dunno if they modified it at patch 1.2.3, but i'm pretty sure they didn't.

      Have fun,
      Jr.
    1. Dieanara's Avatar
      Dieanara -
      freeing the fallen and the lights out hc+2 can still be soloed, im a sith assassin, tank spec, only in columni, and i solo them still takes abit of patience and posistioning to use the consoles with out pulling the jedi at top of steps, mind trap works great on closest guy, kill the champ and use centre console, sorted maybe die once during the phase, freeing the fallen, just kite the boss in a circle stun when possible helps, i have my ranged dps blast him whilst im kiting for faster kill, tried this as dps spec last night and was alot harder, but with rakata gear i think ya could ace it easily when i get home il try to post some piccies up of console positioning for lights out if peeps want. i didnt know about the previous expliot using vanish so ive always solo'd them.
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