The main change about this, is that now the crafting crew skills that are able to craft augments, can now learn to craft Augmentation Kits.
These Augmentation Kits can be sold on GTN or other ways to everyone. This means that now, any player that has an Augmentation Kit can now apply it on ANY equipable item (of green quality and above).
[UPDATE] Modified costs and materials for live servers.
Augmentation Kits and slots are categorized by item level tiers as follows:
| Slot | Item Levels |
| Augmentation Slot MK-1 | 10-16 |
| Augmentation Slot MK-2 | 17-24 |
| Augmentation Slot MK-3 | 25-32 |
| Augmentation Slot MK-4 | 33-40 |
| Augmentation Slot MK-5 | 41-48 |
| Augmentation Slot MK-6 | 49+ |
Augmentation Kits can be crafted by Armstech, Armormech and Synthweaving. The recipes for these Augmentation Kits can be found at trainers. The costs of learning to craft these kits can be seen in the screenshot on the right.Tip: This doesn't mean that the crafted items cannot crit with augment slot anymore. If your crafted item crits, it will have the augmentation slot coresponding with its level. For example: if you craft a level 25 bracer and it crits, it will have an Augmentation Slot MK-3 available on it and you can place on that slot an augment that fits in that level range.
Since patch 1.3: The crafted relic items can now crit with an augmentation slot.
Now all items (green quality or above) can be fitted with augmentation kits, including Offhands and Relics.
Costs

For the crafters to create Augmentation Kits, they will have to get Augmentation Slot Components. These slot components cand be aquired by Reverse Engineering(RE) crafted items (of green quality and above). Each RE'd item will give 1x Augmentation Slot Component MK-x. The 'x' stands for the category in which the item level fits. For example, if you RE a crafted level 49 green Bracer, you will receive 1x Augmentation Slot Component MK-6.
Besides the slot components, the following materials are required for Armstechs and Armormechs to craft the augmentation kits:
| Augmentation Kit | Required Materials |
MK-1 |
10x Augmentation Slot Component MK-1 2x Desh |
MK-2 |
10x Augmentation Slot Component MK-2 2x Laminoid 2x Conductive Flux 2x Aluminium |
MK-3 |
10x Augmentation Slot Component MK-3 2x Plasteel 2x Chanlon 2x Insulating Flux |
MK-4 |
10x Augmentation Slot Component MK-4 2x Bondite 2x Fibermesh 2x Brazing Flux |
| MK-5 | 10x Augmentation Slot Component MK-5 2x Energy Converter 2x Resinite 2x Diatium 2x Brazing Flux |
MK-6 |
10x Augmentation Slot Component MK-6 2x Subelectronic Data Module 2x Durasteel 2x Zal Alloy 2x Thermoplast Flux |
Besides the slot components, the following materials are required for Synthweavers to craft the augmentation kits:
| Augmentation Kit | Required Materials |
MK-1 |
10x Augmentation Slot Component MK-1 2x Rubat Crystal |
MK-2 |
10x Augmentation Slot Component MK-2 2x Lost Artifact Fragment 2x Fibrous Nylite Solution 2x Rubat Crystal |
MK-3 |
10x Augmentation Slot Component MK-3 2x Thermoionic Gel Suspension 2x Nextor Crystal 2x Prehistoric Artifact Fragment |
MK-4 |
10x Augmentation Slot Component MK-4 2x Galactic Artifact Fragment 2x Brocart Filaments 2x Opila Crystal |
| MK-5 | 10x Augmentation Slot Component MK-5 2x Energy Converter 2x Hypertech Artifact Fragment 2x Firkrann Crystal 2x Brocart Filaments |
MK-6 |
10x Augmentation Slot Component MK-6 2x Subelectronic Data Module 2x Primeval Artifact Fragment 2x Cortosis Substrate 2x Upari Crystal |


The Augmentation Kits and the Augmentation Slot Components are both tradeable.
The costs of adding an augmentation slot to an item are:
MK-1 - 1,000 credits
MK-2 - 2,500 credits
MK-3 - 4,000 credits
MK-4 - 6,000 credits
MK-5 - 15,000 credits
MK-6 - 30,000 credits
Tip: If you want to add an augment slot to an Bind on Equip item, when you add it, it will prompt you that it will bind the item on you, thus the item will become bound on your character.
Also the item modification costs have been reduced by 30%, so to move the Armoring 61 from a War Hero or Campaign Gear it will cost you 30,905 credits instead of 40k.

Item Modification Table Location
The tables that enable you to add augment slots to your items are located on the Imperial and Republic Fleets but can be found on the main cities on other planets. On the fleet these modification tables are located in the Crew Skills quarter.
The item modification table looks like this:






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