As Game Update 1.4 is getting closer, BioWare devs share their plans concerning class changes and balance. In a comprehensive Developer Update Blog post, Senior Designer Austin Peckenpaugh explains how several adjustments in key areas of class gameplay such as resolve & crowd control but also class changes are meant to bring players a more non-frustrating, balanced combat experience:
Posted by: Austin Peckenpaugh
Hello again everyone. My name is Austin Peckenpaugh, and I’m a Senior Designer on Star Wars™: The Old Republic™. My job here is to create, maintain, and balance class gameplay in The Old Republic. As such, I’m here to shed some light on the upcoming changes to classes in Game Update 1.4 to give you all a sense of what’s to come and why it’s coming.
For Game Update 1.4, we wanted to address several key issues with class gameplay usability and balance. Foremost among these are adjustments to crowd control and the Resolve system, the subsequent class changes made to harmonize with those control adjustments, and a reevaluation of stealth spec gameplay.
For Game Update 1.4, we wanted to address several key issues with class gameplay usability and balance. Foremost among these are adjustments to crowd control and the Resolve system, the subsequent class changes made to harmonize with those control adjustments, and a reevaluation of stealth spec gameplay.
Read the full blog post here.




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