• by
    Jr.
    on June 29th, 2012

    BioWare just announced new destination servers for the European RP-PvP servers Lord Calypho, Jen'jidai, Huntmaster, at which the first time there were available only character transfers to other PvP servers and now new destinations are available to RP-PvE servers. Players who already transfered their characters to the PvP servers, can contact CS to help them transfer again. Here is the full message:

    Bioware quote Posted by: Joveth Gonzalez
    Hi folks,

    As promised, we've been monitoring the state of populations on the remaining European RP-PvP servers (Lord Calypho, Jen’jidai, Huntmaster) since we’ve allowed for transfers to PvP destination servers. Based on current populations on these three servers, we are now going to open up an additional RP-PVE destination server for the remaining population.
    by
    Jr.
    on June 29th, 2012

    Bioware quote Posted by: Community Q&A: June 29th, 2012
    Lesai: When it comes to planning content and game direction, how much of it is based on the developers’ plan for the game, and how much of it is based on community suggestion and feedback?

    Daniel Erickson (Lead Game Designer): As we come to the end of our big must-have features (like Group Finder), updates are driven more and more by the community. Expect to see far more of the smaller quality of life requested features (color matching for companions, chat bubbles, etc.) start to get real traction under them in the near future.
    by
    Jr.
    on June 29th, 2012

    Bioware quote Posted by: Patch Notes 1.3.0b - 6/29/2012
    Items

    - Augment slots in items crafted before 1.3 that have not been manually upgraded by players are now the appropriate tier based on the level of the item (if no augments are installed) or the level of the augment that is currently installed in the augment slot.
    by on June 28th, 2012

    Bioware quote Posted by: Patch Notes 1.3.0a - 6/28/2012
    Group Finder

    - Leaving a Group Finder group where all other members have disconnected will no longer cause players to be temporarily locked out of Group Finder.

    - Flashpoints and Operations will no longer occasionally reset and eject players who have recently used Group Finder for a replacement member.

    PvP

    - Ballistic and Knockback effects no longer occasionally de-sync the character's location, which
    by
    Jr.
    on June 26th, 2012

    Game Update 1.3 is finally on the live servers! These are the patch notes.

    Bioware quote Posted by: Game Update 1.3 - Allies
    Highlights

    - Group Finder is now available! Players can use this feature to find groups for Flashpoints and Operations!
    - New Legacy perks are now available! Perks offer bonuses for your character and can be purchased with credits after reaching specific Legacy levels.
    - The Alderaan Civil War Warzone can now be played by two teams of the same faction.
    by
    Jr.
    on June 23rd, 2012

    Game Update 1.3 was open for testing on the Public Test Server (PTS) for a while now and today, BioWare announced that it will be launched Tuesday on June 26th, 2012.

    Bioware quote Posted by: CourtneyWoods
    Scheduled Maintenance for Game Update 1.3: June 26th, 2012 | 06.23.2012, 01:35 AM

    Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, June 26th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

    by
    Jr.
    on June 23rd, 2012

    Bioware quote Posted by: Community Q&A: June 22nd, 2012
    Pargon: I'm curious about the development cycle for something like an armor set. Could you elaborate on the process you guys go through when designing and implementing that equipment?

    Ryan Dening (Lead Concept Artist) and David Hunt (Systems Designer): This is a very good and timely question as we have recently been refining parts of our approach and inspiration in response to the feedback we have gotten from our players. The first thing we do when designing a new armor set is to look at which class it's for and what level or tier it is going to be. For instance, if it's for a Bounty Hunter we've established that Bounty Hunters wear heavy armor that should feel custom or at least modified (since he's not a uniformed soldier). Our strongest influences are going to come from characters like Boba Fett, Boushh, Dengar etc. Level of the gear is going to determine how visually impressive the gear should look and where it fits in the progression. This is the real tricky part because in Star Wars, a lot of the costumes are quite simple or hit one note and we have to extrapolate to create a lot of different, unique looks that feel like they progress from low level to high.

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