Lets have a look at how 1.2 will affect Sorcerer healing :
OK this I understand. It was bugged. This is a fix. Also the changes to force bending as far as I can see are prompting us to actually use Dark Heal. This isn't too much of a bad thing. It was an underused talent anyway. And from what I can see the changes to Dark Infusion are to help with Force issues. You are now forced to decide whether to get off a quick life saving heal (Dark Heal) or a longer and riskier big heal (Dark Infusion). I'm quite happy with this.Force Bending no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Dark Heal by 60% and reduces the Force cost of Dark Infusion by 30%.
This is the big one. And WHAT? So if force surge no longer removes the health cost. What in the holy hell is it now supposed to do? Sit there and look pretty? I've seen nothing to say they're removing it. Just that it now doesn't do anything at all.Force Surge no longer removes the health cost from Consumption.
What's more. This is going to affect our regeneration abilities vastly. Unless I'm reading something wrong. I mean agents have tactical advantage to help them regenerate their resource in combat. Bounty Hunters have Supercharged gas to aid them with regeneration, and we have... well. A lot less now? We are now the only class that has to sacrifice our health to retain our ability to heal over a long period of time. As far as I see it anyway.
Consumption also has (as far as I was last aware) diminishing returns. So if we tap tap tap on it, we get less force per consumption for the same amount of health loss. Am I the only one seeing a problem with this?
Maybe if the diminishing was taken away from consumption, or if force surge lowered the health loss somehow, or removed its diminish? But this just seems a huge kick in the teeth for us. I'm a PVE'er, so please keep the PVP related discussions to another post. And this is by no means a "I'm quitting" or "I'm re-rolling" thread. I just honesty do not get how this is either balanced or fair by any means.
I've been 50 for a few weeks now, waited patiently for my guild members to also start hitting 50, and we've just started getting into Heroic mode flashpoints. Black Talon is very easy, and I do have time to sit about waiting for regeneration. But the harder heroics I find myself casting constantly, and more often now, especially on the harder one's I don't get chance to hit consumption after every Innervate. So my force isn't always up at 90% like it is in the easier heroics. I see this hurting us big time. I've obviously not had chance to do any operations yet, those are up and coming for us when more of us hit 50.
What do my fellow sorcerer healers think of this? Is it as big a tragedy as they seem to think on the official forums (and yes they are very very dramatic I know). Or is this something that won't affect us a whole lot. And what in god's name is force surge supposed to do now
Please try and keep this on topic and friendly. And to PVE content.








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