So far the PTS patch notes look very troubling for tankasins. I understand the need to raise up Guardians and Jugs especially with their AOE threat but from the looks of the patch notes they are not only doing that but also smacking down tankasins.
Due to changes to the Guardian skill trees, Guardians have had their skill points refunded.
The amount absorbed by Blade Barrier now scales properly based on character stats.
Soresu Form now generates 100% additional threat while active.
Dust Storm: Cyclone Slash now additionally applies this accuracy debuff to affected targets.
Blade Barricade: Riposte now increases melee and ranged defense by 1% per point and lasts 12 seconds.
Profound Resolution has been replaced by Purifying Sweep, which causes Force Sweep to apply 2 stacks of armor reduction per point to all affected targets.
The damage dealt by Hilt Strike has been reduced, but this ability no longer costs Focus to activate.
Guardian Slash has been slightly altered. The ability still applies 3 stacks of armor reduction. Damage dealt by this ability has been reduced, but when the target is affected by 5 stacks of armor reduction, Guardian Slash now deals damage to up to 2 nearby enemies, spreading 3 stacks of armor reduction to those enemies and knocking down Standard and Weak targets. It does not deal damage to sleeping, lifted, or incapacitated enemies, and continues to generate a high amount of additional threat.
Maul now displays the correct error message if this ability is used while the player is not behind the target.
Dark Charge now generates 100% additional threat while active. The healing generated from this ability has been reduced by approximately 50%. Its armor bonus has been reduced to 115% (down from 150%).
Discharge (Dark Charge) now generates a high amount of threat.
Spike now costs 20 Force.
Overcharge Saber now increases the damage and healing dealt by all Charges by 100% for 15 seconds.
Wither no longer damages a sleeping, lifted, or incapacitated enemy unless it is the primary target.
Harnessed Darkness: The healing generated by Force Lightning has been reduced to 8% total (down from 12%).
So we lose HALF of our self healing via Dark Charge and Lose about 1/4 of our total armor...But they raise our threat 100% Really???? We never had a problem with threat in the first place!
Not satisfied with two kicks in the nuts lets go for a Trifecta. Knock down our self healing from harnessed darkness which should be a main staple of our rotation with shock and wither feeding us our 3 stacks. In return we double the heal of our Overcharge Saber....which is on a 2 minute cool down.
Sorry but this shit is FAIL. Buff the weaker tanks or lower tankasins but don't do both.
Something else that annoys me is the fact that Dark Charge self healing does not scale with gear. So even in full rakata my self healing is the same as some fresh 50 in all greens.