
Originally Posted by
Hastur242:39891
This article is absolutely trash. It was written by another whiner who got paid for writing an article yet never understands why developers, writers, programmers, etc deserved to get paid. The game was not a failure in the slightest. It had its share of problems but dropping to below 1 million subscribers for the first time a few months after launch can hardly be called a losing model. I didn't enjoy WOW but they gained subscribers through years of fixes add ons and more content. F2B works in certain scenarios but not on quality mmo's in IMHO. What this game ran into is lack of endgame bugs and of course a slow economy. EA's lack of vision and the heart to see this game expand and grow just put the nail in the coffin.
Okay, this article appears in a financial magazine not a gamer rag whose readership includes teenagers. The demographic for Forbes readers is substantially more financially able and sound. They are also older so there is no real axe to grind unlike Gamespy. If you fail to see this shift as a failure then you misunderstand basic business. Simple question: would EA make SWTOR f2p if the subscriber base was at 2.5m? Would they at 1.5m or even 1.0m? Simple answer no. When SWTOR was in development way back when, they figured to get YEARS of subscriber fees from hopefully millions of people. Not 5 or 10 million like WoW but hopefully 2 or 3 million. Now the only way they make a good level of profit is to abandon a pay model, which is by far preferred, to a free to play model + microtransactions. Is there money to be made that way? Sure. Is it close to what they could make off of two million paid subscribers? Hell no. See had the subscriber base remained strong at one million then EA would HAVE to hold on to p2p, but subscriptions fell well below that they had no choice but change their thinking. That is failure defined. It is a RESPONSE to the loss of cash flow. The reasons cited are legitimate. Simply put this is an unmitigated disaster for EA. Their stock took a huge hit because so much was riding on the projected income SWTOR was supposed to generate. I have said this many times and will say it again, I enjoy the game but there are some SERIOUS flaws within the game. They haven't been addressed, the subscriber base shrank because of it. SWTOR became f2p because of those flaws that weren't addressed and the players voted with their wallets. Given that EA had to save face by going f2p.
T L : D R: The game is an unmitigated disaster financially and the article was dead on. And yes I still enjoy playing.