
Originally Posted by
clamus68
You outlined a process that would be wonderful IF it worked. Class quests in this game have been broken multiple times. The Inquisitor class quest is not the first to be broken. It invariably becomes which class quest line is broken now. In this case it was the Inquisitor/Counselor quest lines. It has been broken on a couple occasions. My Imperial Agent quest was broken at one point.
And they've all been fixed multiple times, therefore the process I outlined (I.E. support process) IS working. It's also worked fairly quickly in most cases (at most a week of time to diagnose, fix, test, and release is about as fast as software can move). I really do realize it feels like years in user time (being a user myself).
The problem you mention is not related at all to the support process. Your issue is one I've noticed as well, and is based on seemingly terrible initial software design practices. There are logically unrelated systems that seem somehow coupled. Take this last patch for instance: They make a few items legacy bound, change the way a species displays certain helms, make legacy names non-unique, add a few things to the selection and customization UI, and messed with the LFG tool some. None of that should have any coupling to the quest system or any specific quest.
It's either a terribly constructed infrastructure or they're accidently releasing changes that weren't intended to be released yet. I'd like to think it's just that they're terrible at managing their source (because that would be simple to fix by putting new business practices in place), but based on similar bugs in previous patches I'm thinking there was some terrible, hard-coded, standardless coding going on early in this game's development.
Luckily, it sounds like they declined to renew a lot of contracts of the developers who were there at the beginning. Unfortunately a lot of developers are TERRIBLE with logic but very determined so they'll hack all day until something "works". Unfortunately, this makes any changes or updates to that system likely to cause bugs that you'd never think to check because logically there's no reason the functionality should be related.

Originally Posted by
clamus68
There will always be bugs but the truth is the customers have a right to complain when the bugs are affecting core parts of the game.
I'm not saying people don't have the right to complain. I'm just answering the question rationally. The first report is always important. Subsequent reports are valuable so long as they offer additional information and the support team still isn't sure what the cause is. Any other complaining of any kind does absolutely no good, but can serve to validate irritation (which doesn't actually help the community any).
In short, you ALWAYS have the right to complain, but at some point using that right makes you nothing more than another person looking for validation of negatitive emotions and in no way assists in the improvement of the game. It is not, and never will be, a democratic process where they don't bother with bugs until they get enough votes for it, and those votes are in the form of angry forum posts.